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Joystick Magazine 2000 November
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cd joystick no120 novembre 2000 cd 1.iso
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data
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demos
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gunlok
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data1.cab
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Program_Executable_Files
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level05.gls
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/************/
/* INCLUDES */
/************/
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "gunlok.gsh"
#include "hark.gsh"
#include "frend.gsh"
#include "maskelyn.gsh"
#include "elint.gsh"
// bad guys
#include "walking_mine.gsh"
#include "lob.gsh"
#include "adversor.gsh"
#include "sneeker.gsh"
#include "runner.gsh"
#include "scythor.gsh"
#include "archore.gsh"
// neutral things
#include "satellite_wall_frag.gsh"
#include "walln_multifrag.gsh"
#include "fragboulder.gsh"
#include "blobarrelfrag.gsh"
// lights and particle effects
#include "greenlight_mini.gsh"
#include "greenlight.gsh"
#include "brightwhitebulb.gsh"
#include "bluelight.gsh"
#include "corona_light.gsh"
#include "purplelight.gsh"
#include "bluelightmini.gsh"
#include "purplelightmini.gsh"
#include "whitelightmini.gsh"
#include "redlightmini.gsh"
#include "greenlightsatpark.gsh"
// fires
#include "carfire.gsh"
#include "oilfire.gsh"
/**********/
/* SHAPES */
/**********/
// world objects
shape Shp_dishlift_a
{
file "levels\level05.rif"
name "DISHLIFT A"
}
shape Shp_dishlift_b
{
file "levels\level05.rif"
name "DISHLIFT B"
}
shape Shp_dishlift_c
{
file "levels\level05.rif"
name "DISHLIFT C"
}
shape Shp_dishlift_d
{
file "levels\level05.rif"
name "DISHLIFT D"
}
shape Shp_dishlift_e
{
file "levels\level05.rif"
name "DISHLIFT E"
}
shape Shp_setilift_a
{
file "levels\level05.rif"
name "SETILIFT A"
}
shape Shp_LiftswitchA
{
file "objects\LIFTSWITCH F.rif"
name "LIFTSWITCH F"
}
shape Shp_LiftswitchAB
{
file "objects\LIFTSWITCH E.rif"
name "LIFTSWITCH E"
}
shape Shp_setilift_b
{
file "levels\level05.rif"
name "SETILIFT B"
}
shape Shp_LiftswitchB
{
file "objects\LIFTSWITCH F.rif"
name "LIFTSWITCH F"
}
shape Shp_LiftswitchBB
{
file "objects\LIFTSWITCH E.rif"
name "LIFTSWITCH E"
}
shape Shp_tracklift_a
{
file "levels\level05.rif"
name "TRACKLIFT A"
}
shape Shp_tracklift_b
{
file "levels\level05.rif"
name "TRACKLIFT B"
}
shape Shp_tracklift_c
{
file "levels\level05.rif"
name "TRACKLIFT C"
}
shape Shp_tracklift_d
{
file "levels\level05.rif"
name "TRACKLIFT D"
}
shape Shp_tracklift_e
{
file "levels\level05.rif"
name "TRACKLIFT E"
}
shape Shp_tracklift_f
{
file "levels\level05.rif"
name "TRACKLIFT F"
}
shape Shp_tracklift_g
{
file "levels\level05.rif"
name "TRACKLIFT G"
}
shape Shp_tracklift_h
{
file "levels\level05.rif"
name "TRACKLIFT H"
}
shape Shp_tracklift_i
{
file "levels\level05.rif"
name "TRACKLIFT I"
}
shape Shp_tracklift_j
{
file "levels\level05.rif"
name "TRACKLIFT J"
}
shape Shp_tracklift_k
{
file "levels\level05.rif"
name "TRACKLIFT K"
}
shape Shp_tracklift_l
{
file "levels\level05.rif"
name "TRACKLIFT L"
}
shape Shp_gen_switch_a
{
file "objects\technobox.rif"
name "technobox"
}
shape Shp_gen_switch_b
{
file "objects\technobox.rif"
name "technobox"
}
/*shape Shp_boulder_slide_a
{
file "levels\level05.rif"
name "BOULDER SLIDE A"
}
shape Shp_boulder_slide_b
{
file "levels\level05.rif"
name "BOULDER SLIDE B"
}
shape Shp_boulder_slide_c
{
file "levels\level05.rif"
name "BOULDER SLIDE C"
}
shape Shp_boulder_slide_d
{
file "levels\level05.rif"
name "BOULDER SLIDE D"
}
shape Shp_boulder_slide_e
{
file "levels\level05.rif"
name "BOULDER SLIDE E"
}*/
/*shape Shp_seti_truck_back_a
{
file "levels\level05.rif"
name "SETI TRUCK BACK A"
}
shape Shp_seti_truck_front_a
{
file "levels\level05.rif"
name "SETI TRUCK FRONT A"
}
shape Shp_seti_truck_cab_a
{
file "levels\level05.rif"
name "SETI TRUCK CAB A"
}
shape Shp_seti_truck_uni_b
{
file "levels\level05.rif"
name "SETI TRUCK UNI B"
}
shape Shp_seti_truck_back_d
{
file "levels\level05.rif"
name "SETI TRUCK BACK D"
}
shape Shp_seti_truck_front_d
{
file "levels\level05.rif"
name "SETI TRUCK FRONT D"
}
shape Shp_seti_truck_cab_d
{
file "levels\level05.rif"
name "SETI TRUCK CAB D"
}
shape Shp_seti_truck_back_e
{
file "levels\level05.rif"
name "SETI TRUCK BACK E"
}
shape Shp_seti_truck_front_e
{
file "levels\level05.rif"
name "SETI TRUCK FRONT E"
}
shape Shp_seti_truck_cab_e
{
file "levels\level05.rif"
name "SETI TRUCK CAB E"
}*/
shape Shp_force_gen_a
{
file "levels\level05.rif"
name "FORCE GEN A"
}
hierarchy Hcy_enemy_dish
{
file "objects\enemy dish level 5.rif"
name "enemy dish"
hotspot "dum flash"
}
/********JUNKPILES********JUNKPILES********JUNKPILES********/
shape Shp_Junkpile_C
{
file "objects\JUNKPILE C.rif"
name "JUNKPILE C"
}
shape Shp_Junkpile_D
{
file "objects\JUNKPILE D.rif"
name "junkpile D"
}
shape Shp_Junkpile_E
{
file "objects\JUNKPILE E.rif"
name "junkpile E"
}
shape Shp_Junkpile_F
{
file "objects\JUNKPILE F.rif"
name "junkpile F"
}
shape Shp_Junkpile_G
{
file "objects\JUNKPILE G.rif"
name "junkpile G"
}
shape Shp_Junkpile_H
{
file "objects\JUNKPILE H.rif"
name "junkpile H"
}
/*shape Shp_Junkpile_I
{
file "objects\JUNKPILE I.rif"
name "junkpile I"
}
shape Shp_Junkpile_J
{
file "objects\JUNKPILE J.rif"
name "junkpile J"
}
shape Shp_Junkpile_K
{
file "objects\JUNKPILE K.rif"
name "junkpile K"
}
shape Shp_Junkpile_L
{
file "objects\JUNKPILE L.rif"
name "junkpile L"
}
shape Shp_Junkpile_M
{
file "objects\JUNKPILE M.rif"
name "junkpile M"
}
shape Shp_Junkpile_N
{
file "objects\JUNKPILE N.rif"
name "junkpile N"
}
shape Shp_Junkpile_O
{
file "objects\JUNKPILE O.rif"
name "junkpile O"
}*/
/********BODY PARTS********BODY PARTS********BODY PARTS********/
/********GARBAGE PICKUPS********GARBAGE PICKUPS********/
shape Shp_Garbage_A
{
file "objects\GARBAGE A.rif"
name "garbage A"
}
shape Shp_Garbage_B
{
file "objects\GARBAGE B.rif"
name "garbage B"
}
shape Shp_Garbage_C
{
file "objects\GARBAGE C.rif"
name "garbage C"
}
shape Shp_Garbage_D
{
file "objects\GARBAGE D.rif"
name "garbage D"
}
shape Shp_Garbage_E
{
file "objects\GARBAGE E.rif"
name "garbage E"
}
shape Shp_Garbage_F
{
file "objects\GARBAGE F.rif"
name "garbage F"
}
shape Shp_Garbage_G
{
file "objects\GARBAGE G.rif"
name "garbage G"
}
shape Shp_Garbage_H
{
file "objects\GARBAGE H.rif"
name "garbage H"
}
shape Shp_Garbage_I
{
file "objects\GARBAGE I.rif"
name "garbage I"
}
shape Shp_Garbage_J
{
file "objects\GARBAGE J.rif"
name "garbage J"
}
/*shape Shp_Garbage_K
{
file "objects\GARBAGE K.rif"
name "garbage K"
}
shape Shp_Garbage_L
{
file "objects\GARBAGE L.rif"
name "garbage L"
}*/
/**********/
/* ROLES */
/**********/
// world objects
role Rol_DishLift_A : Rol_PlacedObject
{
shape Shp_dishlift_a
ai track object
destination selectable yes
}
role Rol_DishLift_B : Rol_PlacedObject
{
shape Shp_dishlift_b
ai track object
destination selectable yes
}
role Rol_DishLift_C : Rol_PlacedObject
{
shape Shp_dishlift_c
ai track object
destination selectable yes
}
role Rol_DishLift_D : Rol_PlacedObject
{
shape Shp_dishlift_d
ai track object
destination selectable yes
}
role Rol_DishLift_E : Rol_PlacedObject
{
shape Shp_dishlift_e
ai track object
destination selectable yes
}
role Rol_Setilift_A : Rol_PlacedObject
{
shape Shp_setilift_a
ai track object
destination selectable yes
}
role Rol_LiftswitchA : Rol_DefaultPickup
{
shape Shp_LiftswitchA
}
role Rol_LiftswitchAB : Rol_DefaultPickup
{
shape Shp_LiftswitchAB
}
role Rol_Setilift_B : Rol_PlacedObject
{
shape Shp_setilift_b
ai track object
destination selectable yes
}
role Rol_LiftswitchB : Rol_DefaultPickup
{
shape Shp_LiftswitchB
}
role Rol_LiftswitchBB : Rol_DefaultPickup
{
shape Shp_LiftswitchBB
}
role Rol_Tracklift_A : Rol_PlacedObject
{
shape Shp_tracklift_a
ai track object
destination selectable yes
}
role Rol_Tracklift_B : Rol_PlacedObject
{
shape Shp_tracklift_b
ai track object
destination selectable yes
}
role Rol_Tracklift_C : Rol_PlacedObject
{
shape Shp_tracklift_c
ai track object
destination selectable yes
}
role Rol_Tracklift_D : Rol_PlacedObject
{
shape Shp_tracklift_d
ai track object
destination selectable yes
}
role Rol_Tracklift_E : Rol_PlacedObject
{
shape Shp_tracklift_e
ai track object
destination selectable yes
}
role Rol_Tracklift_F : Rol_PlacedObject
{
shape Shp_tracklift_f
ai track object
destination selectable yes
}
role Rol_Tracklift_G : Rol_PlacedObject
{
shape Shp_tracklift_g
ai track object
destination selectable yes
}
role Rol_Tracklift_H : Rol_PlacedObject
{
shape Shp_tracklift_h
ai track object
destination selectable yes
}
role Rol_Tracklift_I : Rol_PlacedObject
{
shape Shp_tracklift_i
ai track object
destination selectable yes
}
role Rol_Tracklift_J : Rol_PlacedObject
{
shape Shp_tracklift_j
ai track object
destination selectable yes
}
role Rol_Tracklift_K : Rol_PlacedObject
{
shape Shp_tracklift_k
ai track object
destination selectable yes
}
role Rol_Tracklift_L : Rol_PlacedObject
{
shape Shp_tracklift_l
ai track object
destination selectable yes
}
role Rol_gen_switch_a : Rol_PlacedObject
{
shape Shp_gen_switch_a
destructibility Des_Explode
}
role Rol_gen_switch_b : Rol_PlacedObject
{
shape Shp_gen_switch_b
destructibility Des_Explode
}
role Rol_enemy_dish : Rol_PlacedObject
{
shape Hcy_enemy_dish
per vertex fogging yes
hit test ignore yes
}
/*role Rol_boulder_slide_a : Rol_PlacedObject
{
shape Shp_boulder_slide_a
}
role Rol_boulder_slide_b : Rol_PlacedObject
{
shape Shp_boulder_slide_b
}
role Rol_boulder_slide_c : Rol_PlacedObject
{
shape Shp_boulder_slide_c
}
role Rol_boulder_slide_d : Rol_PlacedObject
{
shape Shp_boulder_slide_d
}
role Rol_boulder_slide_e : Rol_PlacedObject
{
shape Shp_boulder_slide_e
}*/
/*role Rol_seti_truck_back_a : Rol_PlacedObject
{
shape Shp_seti_truck_back_a
}
role Rol_seti_truck_front_a : Rol_PlacedObject
{
shape Shp_seti_truck_front_a
}
role Rol_seti_truck_cab_a : Rol_PlacedObject
{
shape Shp_seti_truck_cab_a
}
role Rol_seti_truck_uni_b : Rol_PlacedObject
{
shape Shp_seti_truck_uni_b
}
role Rol_seti_truck_back_d : Rol_PlacedObject
{
shape Shp_seti_truck_back_d
}
role Rol_seti_truck_front_d : Rol_PlacedObject
{
shape Shp_seti_truck_front_d
}
role Rol_seti_truck_cab_d : Rol_PlacedObject
{
shape Shp_seti_truck_cab_d
}
role Rol_seti_truck_back_e : Rol_PlacedObject
{
shape Shp_seti_truck_back_e
}
role Rol_seti_truck_front_e : Rol_PlacedObject
{
shape Shp_seti_truck_front_e
}
role Rol_seti_truck_cab_e : Rol_PlacedObject
{
shape Shp_seti_truck_cab_e
}*/
role Rol_force_gen_a : Rol_PlacedObject
{
shape Shp_force_gen_a
}
/********JUNKPILES********JUNKPILS********JUNKPILES********/
role Rol_Junkpile_C : Rol_DefaultJunkpile
{
shape Shp_Junkpile_C
}
role Rol_Junkpile_D : Rol_DefaultJunkpile
{
shape Shp_Junkpile_D
}
role Rol_Junkpile_E : Rol_DefaultJunkpile
{
shape Shp_Junkpile_E
}
role Rol_Junkpile_F : Rol_DefaultJunkpile
{
shape Shp_Junkpile_F
}
role Rol_Junkpile_G : Rol_DefaultJunkpile
{
shape Shp_Junkpile_G
}
role Rol_Junkpile_H : Rol_DefaultJunkpile
{
shape Shp_Junkpile_H
}
/*role Rol_Junkpile_I : Rol_DefaultJunkpile
{
shape Shp_Junkpile_I
}
role Rol_Junkpile_J : Rol_DefaultJunkpile
{
shape Shp_Junkpile_J
}
role Rol_Junkpile_K : Rol_DefaultJunkpile
{
shape Shp_Junkpile_K
}
role Rol_Junkpile_L : Rol_DefaultJunkpile
{
shape Shp_Junkpile_L
}
role Rol_Junkpile_M : Rol_DefaultJunkpile
{
shape Shp_Junkpile_M
}
role Rol_Junkpile_N : Rol_DefaultJunkpile
{
shape Shp_Junkpile_N
}
role Rol_Junkpile_O : Rol_DefaultJunkpile
{
shape Shp_Junkpile_O
}*/
/********BODY PARTS********BODY PARTS********BODY PARTS********/
/********GARBAGE PICKUPS********GARBAGE PICKUPS********/
role Rol_Garbage_A : Rol_DefaultGarbage
{
shape Shp_Garbage_A
}
role Rol_Garbage_B : Rol_DefaultGarbage
{
shape Shp_Garbage_B
}
role Rol_Garbage_C : Rol_DefaultGarbage
{
shape Shp_Garbage_C
}
role Rol_Garbage_D : Rol_DefaultGarbage
{
shape Shp_Garbage_D
}
role Rol_Garbage_E : Rol_DefaultGarbage
{
shape Shp_Garbage_E
}
role Rol_Garbage_F : Rol_DefaultGarbage
{
shape Shp_Garbage_F
}
role Rol_Garbage_G : Rol_DefaultGarbage
{
shape Shp_Garbage_G
}
role Rol_Garbage_H : Rol_DefaultGarbage
{
shape Shp_Garbage_H
}
role Rol_Garbage_I : Rol_DefaultGarbage
{
shape Shp_Garbage_I
}
role Rol_Garbage_J : Rol_DefaultGarbage
{
shape Shp_Garbage_J
}
/*role Rol_Garbage_K : Rol_DefaultGarbage
{
shape Shp_Garbage_K
}
role Rol_Garbage_L : Rol_DefaultGarbage
{
shape Shp_Garbage_L
}*/
/***********/
/* THE MAP */
/***********/
map /* _THE_ map - doesnt need a label */
{
file "levels\level05.rif"
name "Land"
bitmap "bitmaps\\LEVEL05.rim"
camera plane "camhund"
max camera focus height "max focus height"
min camera focus height "min focus height"
max camera distance 100 // TBD exactly
shadow object rif "levels\level05_shadow.rif"
shadow object name "Land_Shadow"
max vertices per section 2048
// PLAYERS TROOPS
use Rol_GunLok in team 1 for
"Goodie B" as "gunlok"
use Rol_Elint in team 1 for
"Goodie C" as "elint"
use Rol_Hark in team 1 for
"Goodie D" as "hark"
use Rol_Frend in team 1 for
"Goodie E" as "frend"
use Rol_fragboulder in team 0 for
"fragwall narrow A" and
"fragwall narrow AB" and
"fragwall narrow AC" and
"fragwall narrow AD" and
"fragwall narrow AE" and
"fragwall narrow AF" and
"fragwall narrow AG" and
"fragwall narrow AH" and
"fragwall narrow AI" and
"fragwall narrow AJ" and
"fragwall narrow AK" and
"fragwall narrow AL" and
"fragwall narrow AM" and
"fragwall narrow AN" and
"fragwall narrow AO" and
"fragwall narrow AP" and
"fragwall narrow AQ" and
"fragwall narrow AR" and
"fragwall narrow AS" and
"fragwall narrow AT" and
"fragwall narrow AU" and
"fragwall narrow AV" and
"fragwall narrow AW" and
"fragwall narrow AX" and
"fragwall narrow AY" and
"fragwall narrow AZ" and
"fragwall narrow AZA" and
"fragwall narrow AZB" and
"fragwall narrow AZC" and
"fragwall narrow AZD" and
"fragwall narrow AZE" and
"fragwall narrow AZF" and
"fragwall narrow AZG" and
"fragwall narrow AZH"
use Rol_DishLift_A in team 0 for
"DISHLIFT A" as "DishLift_A"
use Rol_DishLift_B in team 0 for
"DISHLIFT B" as "DishLift_B"
use Rol_DishLift_C in team 0 for
"DISHLIFT C" as "DishLift_C"
use Rol_DishLift_D in team 0 for
"DISHLIFT D" as "DishLift_D"
use Rol_DishLift_E in team 0 for
"DISHLIFT E" as "DishLift_E"
use Rol_Setilift_A in team 0 for
"SETILIFT A" as "Setilift_A"
use Rol_LiftswitchA in team 0 for
"LIFTSWITCH A" as "liftswitch_a"
use Rol_LiftswitchAB in team 0 for
"LIFTSWITCH AB" as "liftswitch_ab"
use Rol_Setilift_B in team 0 for
"SETILIFT B" as "Setilift_B"
use Rol_LiftswitchB in team 0 for
"LIFTSWITCH B" as "liftswitch_b"
use Rol_LiftswitchBB in team 0 for
"LIFTSWITCH BB" as "liftswitch_bb"
use Rol_Tracklift_A in team 0 for
"TRACKLIFT A" as "Tracklift_A"
use Rol_Tracklift_B in team 0 for
"TRACKLIFT B" as "Tracklift_B"
use Rol_Tracklift_C in team 0 for
"TRACKLIFT C" as "Tracklift_C"
use Rol_Tracklift_D in team 0 for
"TRACKLIFT D" as "Tracklift_D"
use Rol_Tracklift_E in team 0 for
"TRACKLIFT E" as "Tracklift_E"
use Rol_Tracklift_F in team 0 for
"TRACKLIFT F" as "Tracklift_F"
use Rol_Tracklift_G in team 0 for
"TRACKLIFT G" as "Tracklift_G"
use Rol_Tracklift_H in team 0 for
"TRACKLIFT H" as "Tracklift_H"
use Rol_Tracklift_I in team 0 for
"TRACKLIFT I" as "Tracklift_I"
use Rol_Tracklift_J in team 0 for
"TRACKLIFT J" as "Tracklift_J"
use Rol_Tracklift_K in team 0 for
"TRACKLIFT K" as "Tracklift_K"
use Rol_Tracklift_L in team 0 for
"TRACKLIFT L" as "Tracklift_L"
// AI'S TROOPS
use Rol_Smartbot in team 2 for
"MINEBOT A" and
"MINEBOT AB" and
"MINEBOT AC" and
"MINEBOT AD" and
"MINEBOT AE" and
"MINEBOT AF" and
"MINEBOT AG" and
"MINEBOT AH" and
"MINEBOT AI" and
"MINEBOT AJ" and
"MINEBOT AK" and
"MINEBOT AL" and
"MINEBOT AM" and
"MINEBOT AN" and
"MINEBOT AP" and
"MINEBOT AQ" and
"MINEBOT AR" and
"MINEBOT AS" and
"MINEBOT AT" and
"MINEBOT AU" and
"MINEBOT AV" and
"MINEBOT AW" and
"MINEBOT AX" and
"MINEBOT AY" and
"MINEBOT AZ"
// NEUTRAL OBJECTS
use Rol_blobarrel in team 2 for
"blobarrelA" and
"blobarrelB" and
"blobarrelC" and
"blobarrelD" and
"blobarrelE" and
"blobarrelF" and
"blobarrelG" and
"blobarrelH" and
"blobarrelI" and
"blobarrelJ" and
"blobarrelK" and
"blobarrelL" and
"blobarrelM" and
"blobarrelN" and
"blobarrelO" and
"blobarrelP" and
"blobarrelQ" and
"blobarrelR" and
"blobarrelS" and
"blobarrelT" and
"blobarrelU" and
"blobarrelV" and
"blobarrelW" and
"blobarrelX" and
"blobarrelY" and
"blobarrelZ" and
"blobarrelZZ"
/* use Rol_boulder_slide_a in team 0 for
"BOULDER SLIDE A" and
"BOULDER SLIDE AA" and
"BOULDER SLIDE AB"
use Rol_boulder_slide_b in team 0 for
"BOULDER SLIDE B" and
"BOULDER SLIDE BA"
use Rol_boulder_slide_c in team 0 for
"BOULDER SLIDE C" and
"BOULDER SLIDE CA" and
"BOULDER SLIDE CB" and
"BOULDER SLIDE CC" and
"BOULDER SLIDE CD"
use Rol_boulder_slide_d in team 0 for
"BOULDER SLIDE D" and
"BOULDER SLIDE DA" and
"BOULDER SLIDE DB"
use Rol_boulder_slide_e in team 0 for
"BOULDER SLIDE E" and
"BOULDER SLIDE EA" and
"BOULDER SLIDE EB" and
"BOULDER SLIDE EC" and
"BOULDER SLIDE ED" and
"BOULDER SLIDE EE" and
"BOULDER SLIDE EF"*/
use Rol_enemy_dish in team 0 for
"ANTENNA BOX A" as "DISH"
/* use Rol_SatWall in team 0 for
"SAT FRAGWALL B"*/
/* use Rol_seti_truck_back_a in team 0 for
"SETI TRUCK BACK A"
use Rol_seti_truck_mid_a in team 0 for
"SETI TRUCK MID A"
use Rol_seti_truck_front_a in team 0 for
"SETI TRUCK FRONT A"
use Rol_seti_truck_cab_a in team 0 for
"SETI TRUCK CAB A"
use Rol_seti_truck_dl_a in team 0 for
"SETI TRUCK DL A"
use Rol_seti_truck_dr_a in team 0 for
"SETI TRUCK DR A"
use Rol_seti_truck_uni_b in team 0 for
"SETI TRUCK UNI B"
use Rol_seti_truck_dl_b in team 0 for
"SETI TRUCK DL B"
use Rol_seti_truck_dr_b in team 0 for
"SETI TRUCK DR B"
use Rol_seti_truck_dl_c in team 0 for
"SETI TRUCK DL C"
use Rol_seti_truck_dr_c in team 0 for
"SETI TRUCK DR C"
use Rol_seti_truck_back_d in team 0 for
"SETI TRUCK BACK D"
use Rol_seti_truck_mid_d in team 0 for
"SETI TRUCK MID D"
use Rol_seti_truck_front_d in team 0 for
"SETI TRUCK FRONT D"
use Rol_seti_truck_cab_d in team 0 for
"SETI TRUCK CAB D"
use Rol_seti_truck_dl_d in team 0 for
"SETI TRUCK DL D"
use Rol_seti_truck_dr_d in team 0 for
"SETI TRUCK DR D"
use Rol_seti_truck_back_e in team 0 for
"SETI TRUCK BACK E"
use Rol_seti_truck_mid_e in team 0 for
"SETI TRUCK MID E"
use Rol_seti_truck_front_e in team 0 for
"SETI TRUCK FRONT E"
use Rol_seti_truck_cab_e in team 0 for
"SETI TRUCK CAB E"
use Rol_seti_truck_dl_e in team 0 for
"SETI TRUCK DL E"
use Rol_seti_truck_dr_e in team 0 for
"SETI TRUCK DR E"*/
/* use Rol_PC_Chip_A in team 0 for
"PC CHIP A" as "PC_Chip_A"
use Rol_PC_Chip_B in team 0 for
"PC CHIP B" as "PC_Chip_B"
use Rol_PC_Chip_C in team 0 for
"PC CHIP C" as "PC_Chip_C"
use Rol_force_gen_a in team 0 for
"FORCE GEN A" and
"FORCE GEN B" and
"FORCE GEN C"*/
use Rol_gen_switch_a in team 2 for
"GEN SWITCH A" as "gen_switch_a"
use Rol_gen_switch_b in team 2 for
"GEN SWITCH B" as "gen_switch_b"
/********JUNKPILES********JUNKPILS********JUNKPILES********/
use Rol_Junkpile_C in team 0 for
"JUNKPILE C" and
"JUNKPILE CB"
use Rol_Junkpile_D in team 0 for
"junkpile D" and
"junkpile DB"
use Rol_Junkpile_E in team 0 for
"junkpile E" and
"junkpile EB"
use Rol_Junkpile_F in team 0 for
"junkpile F" and
"junkpile FB"
use Rol_Junkpile_G in team 0 for
"junkpile G" and
"junkpile GB and
"JUNKPILE GC"
use Rol_Junkpile_H in team 0 for
"junkpile H" and
"junkpile HB"
/********BODY PARTS********BODY PARTS********BODY PARTS********/
/********GARBAGE PICKUPS********GARBAGE PICKUPS********/
use Rol_Garbage_A in team 0 for
"garbage A" as "garbage_a"
use Rol_Garbage_A in team 0 for
"garbage AB" as "garbage_ab"
use Rol_Garbage_A in team 0 for
"garbage AC" as "garbage_ac"
use Rol_Garbage_A in team 0 for
"garbage AD" as "garbage_ad"
use Rol_Garbage_A in team 0 for
"garbage AE" as "garbage_ae"
use Rol_Garbage_A in team 0 for
"garbage AF" as "garbage_af"
use Rol_Garbage_B in team 0 for
"garbage B" as "garbage_b"
use Rol_Garbage_B in team 0 for
"garbage BB" as "garbage_bb"
use Rol_Garbage_B in team 0 for
"garbage BC" as "garbage_bc"
use Rol_Garbage_B in team 0 for
"garbage BD" as "garbage_bd"
use Rol_Garbage_C in team 0 for
"garbage C" as "garbage_c"
use Rol_Garbage_C in team 0 for
"garbage CB" as "garbage_cb"
use Rol_Garbage_C in team 0 for
"garbage CC" as "garbage_cc"
use Rol_Garbage_C in team 0 for
"garbage CD" as "garbage_cd"
use Rol_Garbage_D in team 0 for
"garbage D" as "garbage_d"
use Rol_Garbage_D in team 0 for
"garbage DB" as "garbage_db"
use Rol_Garbage_D in team 0 for
"garbage DC" as "garbage_dc"
use Rol_Garbage_D in team 0 for
"garbage DD" as "garbage_dd"
use Rol_Garbage_D in team 0 for
"garbage DE" as "garbage_de"
use Rol_Garbage_E in team 0 for
"garbage E" as "garbage_e"
use Rol_Garbage_E in team 0 for
"garbage EB" as "garbage_eb"
use Rol_Garbage_F in team 0 for
"garbage F" as "garbage_f"
use Rol_Garbage_F in team 0 for
"garbage FB" as "garbage_fb"
use Rol_Garbage_G in team 0 for
"garbage G" as "garbage_g"
use Rol_Garbage_G in team 0 for
"garbage GB" as "garbage_gb"
use Rol_Garbage_G in team 0 for
"garbage GC" as "garbage_gc"
use Rol_Garbage_G in team 0 for
"garbage GD" as "garbage_gd"
use Rol_Garbage_H in team 0 for
"garbage H" as "garbage_h"
use Rol_Garbage_H in team 0 for
"garbage HB" as "garbage_hb"
use Rol_Garbage_H in team 0 for
"garbage HC" as "garbage_hc"
use Rol_Garbage_H in team 0 for
"garbage HD" as "garbage_hd"
use Rol_Garbage_H in team 0 for
"garbage HE" as "garbage_he"
use Rol_Garbage_H in team 0 for
"garbage HF" as "garbage_hf"
use Rol_Garbage_I in team 0 for
"garbage I" as "garbage_i"
use Rol_Garbage_I in team 0 for
"garbage IB" as "garbage_ib"
use Rol_Garbage_J in team 0 for
"garbage J" as "garbage_j"
use Rol_Garbage_J in team 0 for
"garbage JB" as "garbage_jb"
/* use Rol_Garbage_K in team 0 for
"GARBAGE K" as "garbage_k"
use Rol_Garbage_L in team 0 for
"GARBAGE L" as "garbage_l"*/
//DYNAMIC LIGHTS
use Rol_Greenlight_mini in team 0 for
"Light A" and
"Light B"
use Rol_Greenlightsatpark in team 0 for
"Light C"
/* use Rol_lavayellow in team 0 for
"Light D" and
"Light E" and
"Light F" and
"Light G" and
"Light H" and
"Light I" and
"Light J" and
"Light K" and
"Light L" and
"Light M" and
"Light N" and
"Light O" and
"Light P"*/
use Rol_Bluelightmini in team 0 for
"bluelight a" and
"bluelight ab" and
"bluelight ac" and
"bluelight ad" and
"bluelight ae" and
"bluelight af" and
"bluelight ag"
// use Rol_Corona in team 0 for
use Rol_Whitelightmini in team 0 for
// "whitelight a" and
"whitelight ab" and
"whitelight ac" and
"whitelight ad" and
"whitelight ae" and
"whitelight af" and
"whitelight ag" and
"whitelight ah" and
"whitelight ai" and
"whitelight aj" and
"whitelight ak" and
"whitelight al" and
"whitelight am" and
"whitelight an"
use Rol_Purplelightmini in team 0 for
// "purplelightA" and
// "purplelightB" and
// "purplelightC" and
"purplelightD" and
"purplelightE"// and
// "purplelightF" and
// "purplelightG" and
// "purplelightH" and
// "purplelightI" and
// "purplelightJ"
}
camera track
{
file "levels\level05.rif"
name "satellite start"
}
camera track
{
file "levels\level05.rif"
name "end sequence"
}